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AuteurTopic: [ACC] Madness Syndicate - mod voorstel topic  (gelezen 6024 keer)
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BlackHole
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Mr. Blackovitch

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« Gepost op: Zaterdag 31 Oktober 2009, 18:37:00 »

Op dit moment draaien we al enkele tijd de Zomies-mod op de Madness Syndicate server. Nu is wat afwisseling natuurlijk soms wel leuk, en daarom is dit topic in leven geroepen.

Een ieder die goeie ideeën heeft voor mods of custom maps: stel het voor! Ideeën zijn altijd welkom, want zo krijgen we nog meer afwisseling in onze vreemdste server.  Cool
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~ Daniël aka [ACC]Black @ DvdGiessen.nl & deviantART
«War does not determine who is right, but who is left.»
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« Antwoord #1 Gepost op: Zondag 1 November 2009, 23:55:03 »

De meesten hebben het al gespeeld: op dit moment draait de OpenWarfare-mod op Madness Syndicate, samen met een stapel custom maps. De downloads zijn lang, maar de afwisseling is wel welkom.

Enkele gametypes zoals GunGame en Freeze-Tag zijn al uitgeprobeerd, met wisselend succes. Ik ben nog flink aan het rommelen met de instellingen. Als ik je vertel dat er meer dan duizend pagina's aan config-files zijn, snap je hopelijk dat dit niet meteen klaar is. Tongue

Hieronder heb ik even een beschrijving van elk gametype geplaatst. Sinds vote aan staat, kunnen jullie ze zelf een uit gaan proberen op de server. Alleen in 't Engels, vertalen is me te veel werk.
(En natuurlijk kan je ook de standaard CoD4-gametypes spelen, maar die hoef ik hier denk ik niet uit te leggen. ^^


ASSASSINATION
There are two teams: Attackers and Defenders.

Attackers: A player in the attacking team will be switched to VIP once the pre-match period ends. The attacking team needs to protect the VIP from being killed and escort him to the extraction zone marked as a blue square in the game. Attackers can only win the round by extracting the VIP or eliminating  all the defenders.

Defenders: They need to prevent the VIP from reaching the extraction zone. They can accomplish this by defending the extraction zone or by just killing the VIP. Defending team can only win the round by killing the VIP or by holding the VIP from reaching the extraction zone in the allocated time.

This is an elimination gametype so there's not respawn and a team will also win the round if it successfully eliminates the other team.


CAPTURE AND HOLD
Players on both teams need to capture the flag that spawns in the middle of map and hold it to score points.

There are two modes for this gametype. In mode 0, players will score one point after successfully holding the flag for certain amount of time. Once the team scores the point the round will end. In mode 1, the players will start scoring point for each 5 seconds they successfully hold the flag in their hands. In this mode the round will end by time limit or until the final score is reached.


CAPTURE THE FLAG
In Capture the Flag players on both teams need to steal the other team's flag and return to their base. Each team will also need to protect their flag from being taken as they won't be able to score a point if they return the enemy's flag to their base and their own flag is missing.

Once a team captures
There are 2 modes for this gametype. In mode 0 the players will be able to return their flag when the enemy drops it by touching it. In mode 1, the flag will remain on the location where it was dropped and it will be returned automatically after 60 seconds if no enemy player captures it again.


FREEZE TAG
In Freeze Tag two teams fight each other to completely freeze the other team.

The difference between Freeze Tag and Team Deathmatch is that in Freeze Tag players will be frozen when killed and their teammates need to unfreeze them to come back into the game. If a team successfully freezes all the players on the other side then the team wins the round.

To unfreeze players their teammates will need to get close to them or point to them and press the USE key to give them health again (body temperature). Once the player reaches the maximum health he/she will be unfrozen.


GUN GAME
In Gun Game every player is against each other. There are no friendly players, there are no teams, and most importantly: no time to think.
Players will go through a group of weapons and the player that completes all the necessary kills with each weapon wins the round.


LAST MAN STANDING
In Last Man Standing is every player against each other. There are no friendly players, there are no teams, and most importanly no time to think.
The game finishes when one player eliminates all the other players, reaches the score limit or the round reaches the time limit.


LAST TEAM STANDING
In Last Team Standing two teams fight each other. The team that is completely eliminated losses the round.


RETRIEVAL
In Retrieval there are two teams. Attackers (need to retrieve two objects and take them back to their spawn) and defenders (need to prevent the other team from retrieving the two objects).

It is a team mode similar to classic capture the flag modes except the objects must be retrieved within a round meaning players who die are out of the game until the following round. If all the members of either team are eliminated or the objects are retrieved then the round also ends with the winning team receiving a point. The mode is generally played with numerous rounds on each map and the team with the specified amount of wins according to the server wins the match.
Gelogd

~ Daniël aka [ACC]Black @ DvdGiessen.nl & deviantART
«War does not determine who is right, but who is left.»
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One Shot, One Kill

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« Antwoord #2 Gepost op: Maandag 2 November 2009, 15:52:08 »

Geweldige lijst man. Ik weet zeker dat, mochten we een keer last man standing doen, iedereen zoekt zn huis uit lol Tongue
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MSN: spk@live.nl
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Mr. Blackovitch

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« Antwoord #3 Gepost op: Dinsdag 8 December 2009, 20:22:23 »

Ik heb vanavond de zombie-mod weer teruggezet op de server. Weer eens ouderwets knallen! ^^
Gelogd

~ Daniël aka [ACC]Black @ DvdGiessen.nl & deviantART
«War does not determine who is right, but who is left.»
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